Many industry professionals have said that Dyad is a tricky game to describe, before simply going on to quote the developer’s description. On the contrary, I happen to think it’s easy to describe Dyad. The only problem is, will my description be easy to follow?
There are a few ways to describe it to someone who hasn’t played it. The following adjectives come to mind: crazy, psychedelic, transcendent and fast.
At its core, Dyad is a driving game. But it’s not just a racing game, because all of its stages have different objectives, varying the game type. On one early stage, your objective is to race through three sectors as fast as possible. It’s a standard time-trial race. The next stage asks you to “hook” as many enemy pairs as possible before losing all of your lives. This objective wouldn’t be lost in a basic shooter.
Like all good minigame collections, Dyad offers a progressive challenge to keep the gameplay fresh by regularly introducing new gameplay mechanics, occasionally too often. But the gameplay effectively has three layers laid on top of the driving game chassis.
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