Originally imagined as a visualizer, a living extension of the PixelJunk Eden world, this product was considered too passive for public consumption. That was until January last year when Q-Games got hold of the PS Move controller. They put the device through its paces and came across all sorts of creative ideas. Thus beginning the evolution process from a simple visualizer into the game we now know as PixelJunk 4am.*
4am isn’t so much a music creation tool, more of a music manipulation game. Instead of starting from scratch, you are playing around with tracks supplied by DJ Baiyon, whose music you may recognise from PixelJunk Eden. You take his superb house and techno samples and warp them, add different layers and completely distort them until they become totally unrecognisable from their original form.
Sound limiting? Well it isn’t. The face buttons on Move cover four areas – bass, rhythm, synth and drums – and each one has four loops which you can drag into the song from the corner of the screen.
On top of that, you can add reverb, flange, delay and low & high pass filters by performing unique gestures with the controller. It doesn’t end there: 4am also has one-shot moves, which are often percussion sounds which you create by bouncing Move off the sides of the screen. The one-shot moves and effects can all be looped.