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    Game: Spider-Man 3
Platform Reviewed: Xbox 360
Platforms Available: Xbox 360, Playstation 3, Nintendo Wii, Playstation 2, Gameboy Advance, PC, Nintendo DS
ESRB Rating:
Publisher: ActiVision
Release Date: May 4, 2007
Review By: Clint Weiler



  We all know that super hero movie-based video games are either hit or miss, but the Spider-Man series has a pretty good track record. Given the triumph of the first two games, it’s a surprise that the latest incarnation is jerky and inconsistent, although there are a few shining moments…


REVIEW CONTINUED BELOW...

RATING: 2.00 (out of 4.00)



As with Spider-Man 2, the web swinging is right on the money making it one of the strongest aspects of the game. It’s easy to get the hang of it, especially if you played a lot of Spider-Man 2, and it’s the most “fun” when it’s combined with the free exploration of New York City. It also helps that the city looks incredible!



The portions of the game featuring Times Square after dark provide us with the most beautiful graphics in the entire series. These wonderfully magic visuals certainly convey the look, feel and spirit of “the city”, but with all of the beauty the NYC graphics have to offer, there are a ton of technical flaws found elsewhere.

First of all, Spider-Man looks incredibly detailed in every way while other character models look blocky, blotchy, and downright horrible. The graphics also suffer from the “fade in, fade out” syndrome making the textures inconsistent. Furthermore, attackers often get marooned by invisible objects, or lost in scenery.

But perhaps the most annoying aspect of this game is the herky-jerky camera work and inexplicable views that occur during what are supposed to be the most engaging portions: fighting and action. The angles given are perplexing at best, leaving the battles a lost cause. The biggest battle is trying to get a consistent vantage point.

Along the way, you’ll fight your fair share of thugs, gang members, and bosses like Sandman, Venom, and the Goblin, but there are also some villains that aren’t in the movie such as the Lizard, Scorpion, and Kingpin. This adds to the overall challenge and length of the game (hey, the more bosses the merrier right), but it also detracts from the story line that attempts to follow the movie. The resulting plot is an inconsistent jumble.

In between the boss encounters and multiple missions, you’ll discover miniature crime-stopping tasks to take on. These are one of the cooler intricacies, but they really have no bearing on your completion of the game. The missions, consisting of standard crime-fighting capers and rescue missions, vary in difficultly but for the most part are relatively simple. Activision also includes some mini-games to spice it up, but these are nothing more than analog movements and varying sequences of button pushing… Cute, but nothing special.

Overall, Spider-Man 3 is nothing special. It’s a lot of hack and slash fighting, button mashing, and web slinging (which is one of the few things that is well done), but the storyline is too jumpy to feel any type of consistency/momentum. The younger Spider-Man fans will find this game fun and challenging, while more sophisticated gamers will be annoyed and irritated by all of the flaws.

C -- This super hero movie-based video game misses for most of us…


-Clint has been a writer for Shakefire.com since 2007.

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