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Rebooting an old but dated classic is a thankless task. How do you keep the old fans happy while making it relevant for today’s audience? Is it even worth the effort? Starbreeze Studios certainly thinks so.
Their approach to reviving Syndicate has been to ditch pretty much everything. Gone, unsurprisingly, is the isometric tactical shooter gameplay in favour of a trendy first-person shooter style. This has more in common with Modern Warfare than the 1993 original Amiga/PC version .
The controls feel fast, responsive and satisfying as you duck in and out of cover, and the main shooting gameplay is neatly supported by a handful of special abilities that allow you to steal turrets, backfire enemy weapons and even persuade them to turn on their buddies.
Syndicate hasn’t gone all fantasy on us. Your agent has a very smart “DART6” chip in his head which allows him to “breach” (hack) into enemy chips. This adds a tactical layer to the gameplay. Outnumbered? Why not get one of the enemy soldiers on your side? If you’re stuck in cover, you could always stun your opponent by backfiring his gun. These powers have an adrenaline meter which fills as you kill. The faster you kill the quicker it fills.